Warcraft 3 Night Elf
.: July 3, 2002.: July 5, 2002Mode(s),Warcraft III: Reign of Chaos is a computer developed and published by released in July 2002. It is the second sequel to, after, the third game set in the fictional universe, and the first to be rendered in. An, was released in July 2003. Warcraft III is set several years after the events of Warcraft II, and tells the story of the Burning Legion's attempt to conquer the fictional world of Azeroth with the help of an army of the Undead (the 'bad guys'), led by fallen paladin. It chronicles the combined efforts of the Human Alliance, Orcish Horde, and Night Elves to stop them before they can corrupt the.In the game, as in many real-time strategy (RTS) games, players collect resources, train individual units and heroes, and build bases in order to: achieve various goals (in single-player mode), or to defeat the enemy player.
Four playable factions can be chosen from: Humans, Orcs, (both of which appeared in the previous games) and two new factions: the Night Elves and the Undead. Warcraft III 's single-player is laid out similarly to that of, and is told through the races in a progressive manner. Players can also play matches against the computer, or against others—using (LAN) or Blizzard's gaming platform.After, the last in the Warcraft II saga, was released in 1996, Blizzard began development of a called, which was supposed to continue the story. Lord of the Clans was canceled in favor of Warcraft III in 1998, which was presented to the public at the in September 1999. The game's design and gameplay was significantly altered during development, with the final game sharing little similarities with the originally presented version (see similarities to ).The game received acclaim from critics, who praised the game's presentation and features.
It is considered an influential example of RTS video games. Warcraft III was a commercial success, shipping 4.4 million copies to retail stores, selling over a million within a month. Contents.Gameplay Warcraft III takes place on a map of varying size, such as large plains and fields, with features like rivers, mountains, seas, or cliffs. The map is initially hidden from view and only becomes visible through exploration. Areas no longer in sight range of an allied unit or building are covered with the, meaning that while the terrain remains visible, changes such as enemy troop movements and building construction are not.
During a game, players must establish settlements to gain resources, defend against others, and train units to explore the map and fight computer controlled foes. There are three main resources that are managed in Warcraft III:,.
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The first two are required to construct units and buildings, while food restricts the maximum number of units that can be possessed at the same time. Additionally, a new 'upkeep' system means that producing units over certain amounts will decrease the amount of gold one can earn, compelling players to focus on playing with a limited number of units to avoid penalties.
A screenshot of the single-player campaign, showing the orc hero Thrall approaching a marker and the full game interfaceThe game displays units and buildings as well as the environment from a classical top-down perspective with a slight angle that can only be zoomed and rotated slightly. The game features a fixed interface in the bottom of the screen that displays a, the information about the currently selected unit or group of units and possible actions for this unit or building. If multiple units are selected, the game automatically groups them by type, allowing all units of the same type to be given special commands (like using their skills).
A small top bar displays the current time of day as well as the currently owned resources and the current upkeep level. The top left corner displays a portrait of the player's hero(es) for quick access. If worker units have no jobs to do, their icons are displayed in the bottom left corner for easy assignment.Warcraft III features four playable factions: The Human Alliance — a coalition of humans, dwarves, and high elves — and the Orcish Horde — composed of orcs, trolls, and -inspired tauren — return from the previous games while the Undead Scourge and the Night Elves were added as two new factions. As in, each race has a unique set of units, structures, technologies, and base-building methodology.The game also introduces creeps, computer controlled units that are hostile to all players. Creeps guard key areas such as gold mines or neutral buildings and, when killed, provide experience points, gold, and special items that can be used by heroes. Warcraft III also introduced a day/night cycle to the series.
Besides having advantages or disadvantages for certain races, at night most creeps fall asleep, making nighttime scouting safer; however, the for most units is also reduced. Additionally, some Night Elf units become invisible at night when not moving.
Other minor changes to the gameplay were due to the 3D terrain. For instance, units on a cliff have an attack bonus when attacking units at lower elevations.In addition, Warcraft III adds powerful new units called heroes. For each enemy unit killed, a hero will gain, which allow the hero to level-up to a maximum level of 10. Progressing up a level increases the heroes attributes and also allows the hero to gain new options (bringing elements to the series).
Certain hero abilities can boost allied units. All heroes can equip items to increase skills, defense, and other abilities. At level six, the hero can obtain an 'ultimate' skill that is more powerful than the three other spells that the hero possesses.
Heroes can also utilize the various natural resources found throughout the map, such as controllable non-player characters, and markets in which the hero can purchase usable items. Often, hero units become the deciding factor in determining a winner.Warcraft III 's campaign mode is divided into four campaigns, each featuring a different faction. Each campaign is itself divided into chapters and there is a set order in which they have to be played as the story follows the events in these campaigns. Additionally, an optional prologue campaign that serves as a tutorial can be played before starting the main campaign. Unlike previous Blizzard titles, such as Warcraft II or StarCraft, there are no mission briefings in which plot exposition occurs and objectives are announced; rather, Warcraft III uses a system of 'seamless '. Some plot development happens in an occasional cinematic, but most occurs in-game with cutscenes. Objectives, known as quests, are revealed during the progress of the map.
An example of how the game handles through: Arthas decides to the city Stratholme before the Undead can claim the population, to the disgust of his mentor and friend. 'The Culling' is a favorably noted by critics as the pivotal turning point for the character, as well as for the it posited.Meanwhile, Arthas defends the village of Strahnbrad from orcs.
He then joins Archmage, who aids him in investigating a rapidly spreading, which kills and turns human victims into the undead. Arthas kills the plague's originator, Kel'Thuzad, and then purges the infected city of Stratholme which leads Jaina to parts ways with him in disgust. The Prophet, who failed to convince other human leaders to flee west, begs Jaina to go to Kalimdor.
Arthas pursues the dreadlord Mal'Ganis to the icy continent of Northrend, where he helps his old friend Muradin Bronzebeard in finding a powerful sword called Frostmourne. When he is told that his forces have been recalled by the Emissary, he begins losing his sanity and engineers the burning of his own ships to prevent their return. Arthas and Muradin eventually find Frostmourne but learn that the sword is cursed. Disregarding the warning, Arthas offers his soul to gain the sword which leads to Muradin being knocked out by a shard of ice when Frostmourne is released. Arthas slays Mal'Ganis with the sword and returns to Lordaeron where he murders his father, King Terenas.Now an Undead Death, Arthas meets with the leader of the dreadlords, Tichondrius, who tasks him with resurrecting Kel'Thuzad. After exhuming his body and killing his former mentor Uther the Lightbringer for his father's urn to transport the remains in, Arthas sets off to Quel'Thalas, kingdom of the high elves. He kills, the Ranger General of Silvermoon (only to resurrect her as a banshee), corrupts their sacred Sunwell and revives Kel'Thuzad as a Lich.
The Lich informs him of the Burning Legion, a vast demonic army who are coming to consume the world, as well as about his true master, the Lich King, who was created to aid the Legion with his Undead Scourge but in truth wishes for the Legion to be destroyed. Arthas and Kel'Thuzad open a dimensional portal and summon the demon Archimonde and the Burning Legion, who begins his purging of Lordaeron with the destruction of Dalaran. Arthas and Kel'Thuzad are cast aside by Archimonde but Kel'Thuzad reveals to Arthas that the Lich King has already foreseen this and is planning to overthrow the Burning Legion.Thrall the warchief arrives on Kalimdor, meeting Cairne Bloodhoof and the Tauren and clashes with a human expedition on the way to find an Oracle. Meanwhile, the Orcish Warsong Clan is left behind in Ashenvale to build a permanent settlement, but angers the Night Elves and their Cenarius by cutting down the forests for resources. To defeat them, the Warsong leader Grom Hellscream drinks from a fountain contaminated with the blood of the Legion's pit lord commander Mannoroth, successfully killing Cenarius, but binding his clan to the Legion's control. Thrall manages to reach the Oracle, in fact the Prophet, who tells him of Grom's actions. Following the Prophet's directions, Thrall and Jaina join forces and capture Grom, healing him of Mannoroth's corruption.
Thrall and Grom begin to hunt Mannoroth and Grom kills him, dying in the process, but in doing so freeing the orcs from the demonic control of Mannoroth., leader of the Night Elves, is outraged to find the Humans and Orcs violating the forests and blames them for Cenarius' death, so she vows to destroy both. However, she soon finds out that the Burning Legion has arrived on Kalimdor. In order to oppose the Burning Legion, Tyrande reawakens the sleeping Elf Druids, starting with her lover, Malfurion Stormrage, and frees his brother from prison, against Malfurion's will.
Illidan meets Arthas, who tells him about the powerful 'Skull of Gul'dan'. Consuming the Skull and becoming a demon-elf hybrid, Illidan uses its power to kill Tichondrius but is banished from the forest by his brother as he is now part demon. Meanwhile, the Prophet summons Thrall, Jaina, Tyrande and Malfurion, and reveals that he used to be Medivh, the Last Guardian and the betrayer from, returned to make amends for his past sins.
With the Burning Legion marching towards Mount Hyjal in their intent to corrupt the World Tree and thus the whole world, Humans, Orcs, and Night Elves form a reluctant alliance to spring a trap on the Burning Legion. They manage to delay the Legion long enough for many ancestral spirits to gather at the World Tree and destroy Archimonde as he attempts to reach it. Peace once again comes to Kalimdor as the Burning Legion's forces wither away in defeat.Development. Gameplay footage shown at. The screenshot shows the original, minimal game interface and over-the-shoulder.After the success of (1995) and (1996), Blizzard originally planned to continue the story with an point-and-click adventure game called. This game was supposed to tell the story of Thrall from being raised in captivity to becoming the leader of his clan. However, in 1998, Blizzard canceled Lord of the Clans for not meeting the company's quality standards.
Thrall's story was instead worked into Warcraft III, whose development began in early 1998. The game was announced as a role-playing strategy game (RPS) on September 5, 1999, at a press conference by the game's lead designer inside the Henley-Suite at the 1999.According to Pardo, the game's lead programmer, originally planned a strategy game—tentatively titled Warcraft Legends—with few units to command, over-the-shoulder camera and no base building.
However, after a year of work this concept did not work out and the existing framework was used to create Warcraft III instead. As a result of these design choices, the first version shown at ECTS 1999 had no notable interface, however it did have portraits for the heroes. In first previews, the game's design and gameplay was therefore compared to games such as. Various articles showed that abilities and items were used via right-click on a unit and an appearing icon collar. In the early stages of development, Blizzard emphasized the role-playing aspect and downplayed base building.
Around January 24, 2000 a video from Korea appeared on the Internet; the video showed some aspects of gameplay along with commentary by Pardo. This version already had an interface concept, however most of the interface were placeholders. It had a map, icons for abilities and unit commands and an eye-shaped display for gold. Originally, the game was planned to be released at the end of 2000.At E3 2000, Blizzard showed a first gameplay trailer that included an interface with some elements of the final design. Then from E3 2000 around May 12, 2000 to ECTS 2000 the game was not changed very much. Gameplay footage from 2001 reveals a polished version of the interface seen in the E3 2000 trailer. Back in November 2000, the game was set to feature five playable races (with the addition of demons) and only a single resource to be mined.
In January 2001, Blizzard announced the Night Elves as the last race as well as the conversion of demons into a race. The next major changes came between ECTS 2000 and E3 2001, when a different interface and the Night Elf race was revealed. The versions demonstrated at E3 2001 and ECTS 2001 already contained all the final interfaces and units. In April 2001, Blizzard still experimented with different resources and had versions of the game with gold, lumber, mana stones and upkeep or a race depending resource that represented the population like the required food in newer versions.In the middle of January 2002, Blizzard shipped out 5000 beta versions of Warcraft III to randomly selected testers in order to help improve it before being released in stores. The beta release had all the game’s units and races, however, it was only playable over Battle.net; single player games and LAN play were not playable on the beta version of the game. Warcraft III was first released in the United States on July 3, 2002 and in Europe on July 5, 2002.Blizzard continues to maintain WarCraft III, regarding technical issues and compatibility for newer operating systems.
In April 2018, Blizzard integrated support for the first time, more than 15 years after the game's first release. Rob Pardo, lead designer Visual design Warcraft III was the first Blizzard game to be rendered using 3D graphics. Unlike other 3D games of that era, this included all parts of the game, including the menu screens. All characters, including environment units like sheep, have their own 3D portraits when selected that animate when the unit is talking. The game does not use mission briefings like its predecessor but instead tells the story using cutscenes rendered using the game's 3D engine.
These cutscenes show the characters using a side-view camera, zooming in to the models. Additionally, each campaign features pre-rendered cinematics that show the outcome of the campaign.According to, Blizzard's art director for Warcraft III, the company, when developing the first game of the series, attempted to create a more realistic experience, based on the belief that PC gamers preferred these graphics, leading to Warcraft: Orcs and Humans looking like. Blizzard allowed classical fantasy properties like and influence Warcraft II, adding more fantasy races such as elves, ogres and dwarves, while still keeping a more realistic design. With the establishment of a dependable fan base due to the success of the first two games, the creative team behind Warcraft III decided no longer to follow their artistic vision. As such, the game's visuals mark a notable departure from the previous games in the series, using bolder and more vibrant colors and pursuing a more comic book style. Didier also integrated characters he designed for Dungeons & Dragons into Warcraft III, such as Uther The Lightbringer and Illidan Stormrage.
The shift towards a more cartoonish looking world that started with Warcraft III was continued in World of Warcraft which deliberately used less realistic depictions to allow the game to be played on less powerful PCs, thus increasing the potential player-base. The artwork of Warcraft III was hugely influential on a number of other high fantasy real-time strategy games that followed it. Audio Wikiquote has quotations related to:Most of the music of Warcraft III was composed by Tracy W. Bush, Derek Duke, Jason Hayes, and Glenn Stafford. The Limited Edition of Reign of Chaos came with much of the orchestral music on a separate CD. Each of the four playable races has different music: music for the humans; and -sounding music for the Night Elves; warlike music for the Orcs; and fast, haunting music for the Undead.One of the signatures of Blizzard games are the unit quotes: If a single unit is clicked four or more times in a row, the unit's voice samples become increasingly comical. The unit may start getting angry at the player, or make allusions and references to other games, film or jokes.
Chris Metzen, writer and creative directorMost of the game's missions and background story was written by, who also provided the voice for Thrall. Metzen had previously contributed artwork to and became involved in writing stories and missions in Warcraft II. Warcraft III was the first game Metzen, served as creative director for, a role he would continue in for all Blizzard games until his retirement in 2016.
Modding As did Warcraft II and before it, Warcraft III contains a 'World Editor' program that allows players to create their own custom scenarios and maps. The World Editor is powerful enough to allow to change almost any aspect of the game and create new maps that feature little of the game's original content. Despite its wealth of features, the World Editor was easy enough for players without any coding experience to design new games. Through Battle.net, players can then share these maps with others, increasing the popularity of custom maps. To facilitate modding, Blizzard and third-party developers released tools for a variety of tasks. Though the editor has received updates through game patches, it is not officially supported as a product.Some custom maps have enjoyed great success, particularly maps based on such as, which became a tournament item at 2005 and other tournaments around the world.
Defense of the Ancients is largely attributed with to being the most significant inspiration for the genre. Acquired the intellectual rights to Defense of the Ancients in 2009.Expansion. Main article:Immediately after the release, Blizzard began brainstorming content for an expansion and development began in October 2002. In January 2003, Blizzard announced that the expansion pack was titled and continues the story for the Night Elves, Humans and Undead after the events of the main game while providing a completely separate, role-playing focused campaign for the Orcs. Among other changes, The Frozen Throne added a new hero for each faction as well as five neutral heroes that can be hired by all factions.
After a public beta test that allowed 20,000 players to test the expansion, it was released worldwide on July 1, 2003. Special editions Upon release, Blizzard made Warcraft III available with four different box arts, one for each faction, in a limited edition. In addition to the regular game, a limited Warcraft III bundle containing a Warcraft III cinematic, including behind-the-scenes features and the cinematics of all prior Warcraft games; a Collector's Edition; a Collector's Edition; The Art of Warcraft book; and prints was released. Blizzard also released the Warcraft Battle Chest, which contains Reign of Chaos bundled with The Frozen Throne in one box. Another version, the Exclusive Gift Set, came bundled with the cinematic DVD, official BradyGames strategy guide, and Warcraft II: Battle.net Edition. Warcraft III: Reforged At 2018 on November 2, 2018, Blizzard announced a of both Warcraft III and its expansion entitled Warcraft III: Reforged featuring remodeled characters and graphics with a prospective release in 2019.
While graphics will be updated, Jeff Chamberlain, Blizzard's Vice President of story and franchise development, confirmed that only the opening cinematic has been completely redone and the other cinematics will be recreated based on the original renderings.According to artist Brian Souza and senior producer Pete Stillwell, Reforged will change some of the game to synchronize it with what has been established by, such as changing the city layout in the iconic 'The Culling' mission to fit what players experienced in World of Warcraft. Blizzard also hired novelist who has written novels set in the Warcraft universe to bring parity between the events in Warcraft III and World of Warcraft including some of the events of the game to fit the latter's storyline and increasing focus on characters such as Jaina Proudmoore and Sylvanas Windrunner who have become central actors in World of Warcraft.Stillwell also asserted that Reforged would further balance the gameplay and that those changes will be brought to the original game via patches. Additionally, players of the original will be able to compete against those who use Reforged. Reception ReceptionAggregate scoreAggregatorScore92/100Review scoresPublicationScore9/105/59.3/109.3/1094%Edit on wikidataOn review aggregator website, Warcraft III received a score of 92/100, indicating 'Universal acclaim'.Most critics praised the game's graphics, both the design of the individual units as well as the game world itself, concluding that Blizzard successfully entered the 3-D universe. German magazine PC Games compared the units' appearance to beauty pageant contestants and emphasized many details such as waving capes, knights who balance their weight from one foot to another while standing around and bodies of water colored red when units die in them. The campaign-related cinematics were especially noted, with multiple critics declaring them most impressive feats of video rendering.
However, GameSpot noted that the character models were of mediocre quality, especially when viewed up close during in-game cutscenes. Critics also praised the interface as simple yet powerful and making it very easy for players to effectively control their units.The game's soundtrack was widely lauded as atmospheric and aiding the game's tone, featuring faction-specific music such as heroic hymns (humans) or charming flute melodies (night elves). Reviewers especially noted the individual units' sound effects, the realistic battle noises and mystical magical effect sounds as well the units' humorous comments. The voice acting was praised by many reviewers, with GameSpot finding that it 'conveys each personality distinctly and vividly'. While IGN also praised most of it, they also noted that some voice acting was mediocre and very few voices actually bad.While each faction has different units with strengths and weaknesses, the game was found to be balanced enough that no faction is overpowered. GameSpot emphasized positively that the game adds some variety compared to other real-time strategy titles because it forces players to go exploring early on while simultaneously building their base, lest their hero does not gain sufficient experience to win in later battles.
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The review also noted that each faction has safeguards in place to prevent one player from rushing their opponent too early. GamePro also highlighted that the various mechanics, such as heroes and upkeep, offered more tactical possibilities than ever before.Many reviewers praised the game's campaign for creating an epic storyline that avoids typical stereotypes and provides a nuanced portrayal of the different factions. Gamecritics.com concluded that Blizzard had finally succeeded in fleshing out the story-line of the first two Warcraft titles, giving each side its own motivations and differences beyond cosmetics.
In a retrospect published in March 2018, calls the game's story 'one of the all-time great single-player campaigns in history', specifically emphasizing the Alliance mission 'The Culling' in which the player is placed in a and forced to help Arthas slaughter his own people before they turn into aggressive. Three years prior, in 2015, called 'The Culling' as well as Arthas's betrayal at the end of the Alliance campaign and the destruction of Dalaran three of the seventh greatest moments in Blizzard Entertainment's history.The game's multiplayer features were lauded by many critics with GamePro describing them as 'addictive' and a fruitful result of long beta testing. Reviewers emphasized that the Battle.net integration made multiplayer games easier than with any other game at that time and lauded the variety of factions as well as the balance between those factions. Sales Warcraft III sold one million units in the first month after release, becoming the fastest-selling PC video game in history at that time and surpassing a record set by Diablo II. Declared it the third-best-selling computer game of 2002.
In the United States, Warcraft III sold 1 million copies and earned $49.4 million by August 2006, after its release in July 2002, making it the country's seventh best-selling computer game between January 2000 and August 2006. Warcraft III received a 'Gold' sales award from the (ELSPA), indicating sales of at least 200,000 copies in the United Kingdom. Accolades The game was awarded the title 'game of the year' by as well as 'best real-time strategy game of the year' by PC Gamer and received a number of other awards and accolades from critics.
In 2018, declared Warcraft III to be the 34th best strategy game of all time. German magazine ranked Warcraft III as the best strategy game and the second best PC game of all time in 2018, noting that the game and its expansion pack received scores higher than any other game since. Legacy Warcraft III has been an influence on real-time strategy games, especially the addition of role-playing elements and heroes as units, such as. More than the game itself, mods created with the World Editor, led to lasting changes and inspired many future games. Defense of the Ancients paved the way for the genre and inspired the creation of the mod's eventual sequel, and games such as.Many of the characters, locations and concepts introduced in Warcraft III and its expansion went on to play major roles in Blizzard's, released in 2004.
They also appeared in other Blizzard games, such as. In October 2018, listed four characters introduced in Warcraft III in their list of the Top 25 most iconic characters ever created by Blizzard, including Illidan Stormrage at #1 and Jaina Proudmoore at #3. See also.Notes. Thrall: What kind of nightmare was that? / The Prophet (later revealed to be 'Medivh'): It was not a nightmare, young warchief, but a vision.
Follow me, and I will reveal what your future holds. Warcraft III: Reign of Chaos.
Level/area: Prologue: 'Chasing Visions'. The Prophet: Now, go, young Thrall.
Sail west to the lands of Kalimdor. It is there that you will find your destiny. It is there that your people's salvation will be assured. Warcraft III: Reign of Chaos.
Level/area: Prologue: 'Departures'. Arthas: Look, here's where we stand. Our scouts have confirmed that there is an orc encampment hidden somewhere over the next ridge. / Uther: As I suspected.
/ Arthas: It gets worse. They're preparing to attack the nearby village of Strahnbrad.
As far as we know, the village is completely defenseless. / Uther the Lightbringer: I need to move against the Orcs' base immediately.
Can you handle Strahnbrad's defense on your own? / Arthas: Of course, Uther. Don't worry about me. Warcraft III: Reign of Chaos.
Level/area: Human Campaign: 'The Defense of Strahnbrad'. Blizzard Entertainment. Warcraft III. Level/area: Human Campaign: 'The Culling'. Arthas: Glad you could make it, Uther.
/ Uther the Lightbringer: Watch your tone with me, boy. You may be the prince, but I'm still your superior as a paladin. / Arthas: As if I could forget.
Listen, Uther, there's something about the plague you should know.Oh no. It's too late. These people have all been infected!
They may look fine now, but it's a matter of time before they turn into the undead! / Uther the Lightbringer: What? / Arthas: This entire city must be purged. / Uther the Lightbringer: How can you even consider that?
There's got to be some other way. / Arthas: Damn it, Uther! As your future king, I order you to purge this city! / Uther the Lightbringer: You are not my king yet, boy! Nor would I obey that command even if you were! / Arthas: Then I must consider this an act of treason.
/ Uther the Lightbringer: Treason? Have you lost your mind, Arthas? / Arthas: Have I?
Lord Uther, by my right of succession and the sovereignty of my crown, I hereby relieve you of your command and suspend your paladins from service. / Jaina Proudmoore: Arthas, you can't just- / Arthas: It's done! Those of you who have the will to save this land, follow me! The rest of you.
Get out of my sight! / Uther the Lightbringer: You've just crossed a terrible threshold, Arthas. / Arthas: Jaina?
/ Jaina Proudmoore: I'm sorry, Arthas. I can't watch you do this.
The Prophet:. It falls to you now, young sorceress. You must lead your people to the west to the ancient lands of Kalimdor. Only there can you combat the shadow and save this world from the flame.
Warcraft III: Reign of Chaos. Level/area: Human Campaign: 'The Culling'.
Muradin Bronzebeard: Hold, lad. There's an inscription on the dais.
It's a warning. It says, 'Whomsoever takes up this blade shall wield power eternal. Just as the blade rends flesh, so must power scar the spirit.' Oh, I should've known. The blade is cursed! Let's get the hell out of here!
/ Arthas: I would gladly bear any curse to save my homeland. Warcraft III: Reign of Chaos. Level/area: Human Campaign: 'Frostmourne'. According to David K. Fried, who designed the mission 'The Culling', Blizzard originally planned to have children villagers as well as adults and had included sound files of villagers panicking and begging for their lives. Both were considered too disturbing and turned off but these resources still exist in the game and can be turned on by manipulating the game files.References.
Is one of four playable in Warcraft 3.The reclusive Night Elves were the first race to awaken in the World of Warcraft. These shadowy, immortal beings were the first to study magic and let it loose throughout the world nearly ten thousand years before Warcraft I.
The Night Elves' reckless use of magic drew the Burning Legion into the world and led to a catastrophic war between the two titanic races. The Night Elves barely managed to banish the Legion from the world, but their wondrous homeland was shattered and drowned by the sea. Ever since, the Night Elves refused to use magic for fear that the dreaded Legion would return. The Night Elves closed themselves off from the rest of the world and remained hidden atop their holy mountain of Hyjal for many thousands of years. As a race, Night Elves are typically honorable and just, but they are very distrusting of the 'lesser races' of the world. They are nocturnal by nature and their shadowy powers often elicit the same distrust that they have for their mortal neighbors. Contents.Attributes.
Several buildings of the Night Elves are actually sentient trees that can move. These buildings can be uprooted with the Uproot command, and moved around at will. When walking they can attack land units, but they cannot engage in their normal activities, such as receiving resources or creating units. To return to building form, they must re-root themselves. Ancients can eat trees to restore their hit points.
Night Elf females possess the Shadowmeld ability. This enables them to turn invisible when they are not moving or attacking.
Shadowmeld only operates during nighttime. Night Elves can be upgraded to see as adeptly in darkness as they do in daylight. This ability is called Ultravision. The Moon Wells of the Night Elves, in addition to providing food, have mana reserves that can be used to restore the hit points and mana of nearby Night Elf units.
Night Elves do not use up trees as they harvest them allowing to stay in place. Night Elves, with their, are very effective against air units.Heroes.Units.
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