Jedi Academy Knights Of The Force
Knights of the Force is a mod for Star Wars Jedi Knight: Jedi Academy, created by Knights of the Force Mod Team Description (in author’s own words): A total star wars conversion mod that includes star wars models, maps, lightsaber hilts, vehicles. It allows to play as multiple characters from many.
By The Stratos Group Design by Katie BushStar Wars Jedi Knight: Jedi Academy is the fourth game in the Dark Forces series of games, which now ranks alongside Doom and Wolfenstein as one of the most venerable members of the first-person genre, even if it has shed the Dark Forces moniker. It marks a new direction for the series; after the events of Dark Forces, Jedi Knight, and Jedi Outcast, Academy is the first game in the series not to focus on the Kyle Katarn character; instead, for this game, youll be able to create and customize a character of your own.In addition to the new character creation process, Jedi Academy offers a few new gameplay innovations, like a mission-based single-player storyline, new acrobatic moves for your Jedi, and, perhaps most importantly, the ability to choose dual-bladed or dual-wielded lightsabers. On the multiplayer side of things, Academy serves up 20 maps for its free for all, capture the flag, and duel gametypes, and offers up the new, objectives-based siege multiplayer mode.The GameSpot game guide to Star Wars Jedi Knight: Jedi Academy is your one-stop resource for everything you need to know about the game, from the single-player walk-through (complete with every optional secret area), tips on dueling, using force powers, weapons, and even cheats.
You may be a mere Padawan now, but this guide will have you on the road to Knighthood in no time. Walk-throughYavin ForestYou begin your little adventure by being stranded on Yavin after a shuttle crash, with only an annoying fellow Jedi wannabe for company. The poor fool doesnt even have a lightsaber, so youll need to protect him until you reach safety. Luckily, theres not much to worry about on Yavin except for some indigenous flora.First things first: rescue Rosh by crossing the river and cutting down the tree with your lightsaber. Youll need to use a horizontal stroke, so hit the attack button while strafing for the desired effect.
After Rosh is free, start walking upstream, but be on guard for howlers. These little guys arent much of a threat, but they can stun you if you get too close. Take the opportunity to try out your lightsaber throw power, or just let Rosh shoot them with his blaster.Rosh will open the locked door you encounter; apparently hes a little better with force powers at this point of the game.
Youll need to make one more tree bridge, and then its smooth sailing until the end of the level, when youll hit your first real action. Youll want to press the attack on the stormtroopers; you arent quite adept enough to block all of the incoming fire. After the stormtroopers are eliminated, youll encounter your first Reborn. Dispatch him with horizontal slices, and proceed on to the next level.Yavin Training GroundsYou and Rosh will begin your training at the same time, in the Jedi Academys new and improved training grounds. Kyle is going to set up a few challenges for you, so that you can try out your force powers.
Be sure you know how to access your force powers; the best way to use them is to bind each power to its own individual key, so you dont have to scroll through them all when you want to use a particular power. Push and pull are both going to be used quite often during your travels, so youll want to have them quickly accessible on your keyboard.Your first test requires you to take out a few training remotes. Theyre small enough to be difficult to hit, but they wont be able to hurt you very much, so take your time and eliminate them individually with vertical strokes of your saber.Your jump power is the next one that youll utilize. Unlike most of the other powers, you dont need to bind this to a special key; its automatically activated whenever you jump. Holding down the jump key will result in a higher jump, although at this stage of the game, thats not saying much. Use your jumping prowess to cross the broken bridge.
At the end of the bridge, youll come across a suspiciously discolored wall; use your push power to break it down and head through.Your little friend Rosh will immediately sic a training droid on you in the next area. Get used to fighting these guys, as youll see a few of them throughout the game. Take it down in the same manner as the Reborn you fought earlier: horizontal, back-and-forth slashes.In the next room, force pull the switch behind the grate to open the door, then use sense in the next room to find a few stones youll need to pull in order to create a jumping path to the upper walkway. From there, its a straight shot to the speed test. Youll know youre nearby when Kyle starts talking again. When you reach the outdoor area with two doors, activate your speed power and run directly towards either one of them.
You might need to crouch as you get close to the door to prevent it from blocking you off; in any case, if you cant get through the door, head back and try again.Now that youre done with your physical challenges, youll meet up with Rosh and Kyle. Having completed your training, youll be able to choose your first missions from Luke.Tier 1One innovation in Jedi Academy is the ability to choose the order of the missions that youll be taking; feel free to pick out any that interest you to begin the game with. For the sake of standardization, well be treating them in the same order as the game presents them.Before you begin your first mission, youll need to start further customizing your character, by choosing Force powers. These selections are permanent after you start a mission, so choose wisely.
Force heal is a good choice to start off with, since health can sometimes be scarce, and there arent any portable bacta tanks for instant health boosts. Force grip is a useful follow-up, since youll be wading into more Reborn in the second tier of the game.Youll also be asked to choose weaponry before you head out on a mission. Your initial choices are restricted to the blaster rifle, bowcaster, disruptor rifle, and the DEMP Gun. For most of the missions in the first tier, the obvious choices are going to be the disruptor rifle and the DEMP Gun; youll find plenty of blaster rifles around, and, well, the bowcaster has been a terrible weapon since the very first Dark Forces game. Thermal detonators are the best explosives to choose for most missions; detpacks and trip mines are useful in multiplayer, but are less effective during the single-player game.Mercenary Activity - TatooineGet used to the storytelling conceit of Kyle and your character heading off for a mission and then becoming immediately separated; its going to happen fairly often.
Luckily, you get a little help in the form of a Special Guest Star in this mission.After the cutscenes, youll find yourself and Chewbacca facing off against a starport full of the usual scum; Rodians, Weequay, and the like. These guys are not individually very dangerous, but youll quickly see that the game makes up for this by throwing half a dozen of them at you at one time, so youll want to dispatch them quickly and efficiently. From the starting point, you and Chewie will need to progress through the innards of the docking ring in order to get to your ships. There are quite a few enemies in the way, though, so dont be afraid to take out a ranged weapon to deal with them.Jump over these crates to find this secret area.Eventually, youll find that whoevers running this place has locked a tractor beam onto your ship and the Millenium Falcon. Keep moving on until you return to the Ravens Claw; theres a secret area hidden behind some crates in a corner of that portion of the docking ring.When youre ready to proceed, move towards the door surrounded by the explosive crates; Chewbacca will be left behind, leaving you to complete the mission.From there, its more or less a straight path to the tractor beam controls. Once you reach the control room, dispatch the Reborn and hit the switches near the windows to disable both of the tractor beams.
When thats done, take the elevator downstairs to meet up with Chewbacca again. Head back outside for one last fight, after which Kyle reappears and the mission ends.Droid Recovery - TatooineNot much to comment on here - this is another gauntlet level, this time populated with Sandpeople.
At least the Tuskan raiders arent quite as monstrous as they are in Knights of the Old Republic. Their gaffi sticks can knock you down, though, so you might want to take the opportunity to unleash a bit of hot laser death on them before they can close to melee range. If you didnt start the mission with a blaster rifle, you can pick one up near the first group of Jawas that you encounter.The secret area lurks behind this ultra-secretive hidden door.Head along the canyon floor until you come to a structure. Proceed inside and take out all of the Tuskans that you encounter. Theres a not-so-secret area inside a door near the ramp that leads to the upper level here; youll know youre there when you see a protocol droid lying on the floor.Go up the ramp and head across the outdoor area to reach another Tuskan cave. Youll have an uncomplicated journey from there to the clearing where the Sandcrawler was apparently waylaid by the Tuskan brigands; youll need to get inside. Once you find the ramp in the rear of the ship, use Pull to bring down the odd-looking crane thats hanging above your head.
Ride the crane up to the next level, clear out the Tuskans, then jump to the second level of the walkway and flip the switch. This will unlock the elevator on the first level here; Pull the crate that blocks the way and head up.Shoot this pipe to cool down the lava.In case youve never played an FPS game before, that red material at the bottom of the pit in the next room is lava. In a bit of puzzle design recycled from the last level of Jedi Outcast, youll need to bust the leaky pipe near you to create a crust over the molten metal, thus creating a space you can walk over.Theres another flame puzzle in the next room; head to the back of the room and time your jump to coincide with the cessation of the uppermost flaming jet. Flip the switch to disable the flames, then ride the elevator down to the cargo hold.
After some maneuvering, and more pulling of crates, youll find the R2 unit youre looking for. Youll need to hit use on it to activate it; itll handily unlock an escape chute, letting you quickly return to the surface. After one more Tuskan fight, the mission ends.Emergency Assistance - BakuraUnfortunately, Kyle wont be tagging along for this mission, but as you might be discovering, his presence isnt exactly all that helpful anyway. As it is, the situation on Bakura isnt anything you cant handle by yourself.The first room in the base also contains the first secret area. Take a right once you come through the door, then smash the grate that restricts your access to a couple of powerups.Smash the grate and grab the items.Both of the doors here are locked; youll need to use the camera control to alert the guards to your presence before you can leave. In so doing, you discover that Imperials are attempting to destroy the facility. Well just because, apparently.
At any rate, youll need to find and disable five bombs to prevent the mayhem; your sense ability can pinpoint each of these bombs, so use it if you ever get stuck.Another secret area awaits you underneath the stairs after the stormtroopers unlock the door; youll need to crouch to reach the items. The top of the stairs reveals a fork in the road; head up the ramp and destroy the trip mines to reach the first of the five bombs that youll need to disable before the mission can be completed.
Star Wars Kotf
Deactivate it, then head back to the fork and proceed down the long path to the exterior portion of this level.Your first encounter with the dreaded camouflaged saboteurs will occur around here. These fellows pack laser pistols, but are mostly invisible from sight until they attack, and have a lot more health than their vanilla counterparts. Still, you have a lightsaber, and they dont, so you shouldnt have much trouble with them.Keep moving down the hallway, past the control room and another dodge-the-flaming-jets room. Destroy the turret, then head into one of the ever-popular dodge-the-trip-mines-which-have-been-placed-so-that-you-cant-shoot-them room. You can jump over most of the lasers quite easily, or just use the DEMP guns alt-fire to destroy them from around the corners.Bountiful piles of loot await you behind the fuel cylinders.Anyway, the room at the end of the hall contains an officer with a security key. Grab the key, then head upstairs to the second bomb.
Once its disabled, head back to the ramp where the turret was placed, and unlock the door leading outside.Just so were on the same page, hang a left once you pass over the bridge. Apparently your mere presence is enough to provoke spontaneous combustion on the part of the weaker-willed garrison here, if the completely inexplicable explosion in the nearby building is any indication. If you hug the wall to your left, youll come across another bomb near a few white fuel cylinders. Disable it, grab the security key from the nearby officer, then check around the back of the cylinders to find another secret area.Theres yet one more secret area to hit outside; find the lift near the stationary turret that you passed earlier and ride it down.
Theres an easily-found pathway leading to some items nearby.Secret area number five.Once youve disabled the exterior bomb, well have to head inside the main building to find and switch off the final two. The locked door is near the laser turret. Proceeding inside, youll encounter the fourth bomb soon enough, on the bottom level of a room full of cyclotrons. Theres also a secret area here, on the middle level of the room.Disable the bomb and take the lift nearby. The adjacent door will lead to the fifth and final bomb.
Star Wars Jedi Academy Knights Of The Force
Switch it off, then run the gauntlet of reinforcements that block your passage back to your ship. Once you reach it, the mission ends.Merchant Rescue - BlenjeelIf youre seeing this, youre already dead.This is one of the briefest missions in the game, as the entire level takes place in an area about the size of a football field. Unfortunately, the merchants who sent the distress call have been eaten, and not by each other: in a rather flagrant appropriation from Dune, Blenjeel is populated by desert-burrowing sand worms.
Jedi Academy Knights Of The Force
They wont pose much of a threat to you, however, since you should be able to easily spot the signs of their passing on the surface of the planet. If you do find yourself needing to cross a spot of ground (which shouldnt happen, since there are conspicuously placed jumping paths everywhere), you can use your Force speed power to reduce the chances of an attack.Since the merchants are dead, your only goal here is to find four parts that youll need to repair your ship. In a rather astonishingly incredible stroke of luck, you managed to crash land within a few meters of the merchants' ship; since they no longer have any need of their dilithium crystals and plasma coils, you can guiltlessly cannibalize their ship parts for use in your own.As with the bombs in the last mission, you can use your sense power to spot where the four pieces of equipment are, so track them down and return them to your ship one by one. All you have to do to repair your ship is place the item in one of the four red, empty slots; there are three in the first room of your ship and one in the main passenger bay.
Get all four parts and return them successfully to end the mission.Cult Investigation - CorelliaYou can find items down here, if you dont fall off the ledge.Turns out some terrorists are attempting to re-enact Under Siege 2 by taking over a train. Its your sworn duty as a Jedi, and as a licensed Steven.
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